Sails of Glory – Mediterranean Campaign – Play Report – Part 3
How a beer-and-pretzel naval wargame achieved passionate significance
In part 1, I explained our set-up, while part 2 gave insights into some NPC ships’ logs. Now let us examine how the players fared.
The unwise vice-admiral
During preparations, the British admiral developed some doubts concerning his vice-admiral, and informed me (the referee) he would place a reliable man in squadron Alpha to inform him independently of the vice-admiral. I decided this would be the first officer on the flagship HMS Queen Charlotte (100), writing a private logbook and sending reports home to Gibraltar whenever possible.
Logbook of HMS Queen Charlotte (100 guns) and squadron Alpha, GB, turns 0-2
turn 0
SQUADRON ALPHA (A)
Commanded by Vice-Admiral O.
HMS ROYAL QUEEN CHARLOTTE
HMS Spartiate (74)
HMS Leopard (50)
in port of Gibraltar
turn 1
Leaving port
A0
Suspicious sails sighted near the African coast.
The commodore does not change course to investigate.
turn 2
Stormy weather.
A1
HMS Cleopatra (32) reaches Alpha and Bravo.
She brings news of War with Spain (since turn 1), and hands over orders to vice-admiral O.
The orders carried by HMS Cleopatra (32) were the following:
Admiral’s orders to v-a O.
signed turn 2, for transmission by HMS Cleopatra (32).
》》》 the Spanish have declared war upon our Great Empire. Intelligence suggests that their Atlantic armada may well encircle us at Gibraltar.
Orders as follows:
You are to take this messenger frigate into your squadron and swap it for the HMS leopard, which is to return to Gibraltar to defend the realm.
Continue with your orders to capture MINORCA in haste.
Send your scout vessel ahead to scope out target landing site. If you contact Spanish Ships, destroy on site. Do not chase Spanish vessels in flight. Maintain course.
Once MINORCA is captured send word immediately. You should receive word from our merchant vessel re: the situation in the Sicilian Straight upon your arrival. You are to use this vessel to pass on information to me immediately.
Further, HMS Cleoptara (32) relayed to the vice-admiral’s squadron a copy of her log, which contained the observation of the Spanish heavy squadron on A0, right between squadron Alpha and its home port Gibraltar:
Logbook of HMS Cleopatra (32 guns), GB, turns 0-2
turn 0
lying in port of Gibraltar
waiting for orders
turn 2
News: Spain in war with GB since turn 1!
Admiral’s orders: deliver message to vice-admiral O.
Leaving port. Stormy weather.
A0: sails sighted near African coast.
Approaching to investigate or take prizes.
Spanish squadron encountered! Consists of Santa Ana (104), Real Carlos (112), Heroe (74)!
These ships could easily block our home port, were it not for the stormy weather driving the Spaniards eastward into the Mediterranean.
Too formidable a foe for a frigate. Must retreat to dutifully follow my present orders.
A1: Meeting squadrons Alpha and Bravo.
News and message delivered to Admiral O.
Strangely, the vice-admiral player heeded neither the warnings from HMS Cleopatra nor the orders given by his vice-admiral. Unbothered, he proceeded as follows:
Logbook of HMS Queen Charlotte (100 guns) and squadron Alpha, GB, turns 3-6
turn 3
HMS Cleopatra (32) is sent to scout seas spaces ahead of the squadron.
Alpha and Bravo reach A2.
turn 4
Alpha and Bravo reach A5.
HMS Cleopatra (32) meets us in A5, as ordered by v-a O.
Bravo proceeds with discharging troops to Minorca, while Alpha patrols the sea.
Fairy (14) and HMS Terpsichore (32) return from A6, where they fought a Barbary corsair.
turn 5
Bravo finalises the landing at Minorca. It is ours! Leaving port, A5.
Alpha patrols A5.
HMS Terpsichore (32) leaves for Sicily, carrying a message by v-a O. to commodore Se.
HMS Cleopatra (32) sails to A6 to scout and meet Alpha the following turn.
Fairy is sent to Gibraltar, with the order to immediately return to O. in case she sights enemies. And indeed, she returns, having sighted the Spanish heavy squadron in A3, failing their fight against the winds and unable to reach A5 this turn.
Another sighting: Sails in Northern direction. At that moment, we lacked frigates to scout the stranger, who retreats, likewise without further reconnaissance of our area.
turn 6
Vice-admiral O. orders Fairie (14) and Bravo to return to Gibraltar.
Alpha sails to A6 to meet HMS Cleopatra (32) and to proceed to Sicily to support Commodore Se.
A6: HMS Cleopatra (32) at rendez-vous point. No notable observations.

During turns 3-6, we role-played (in written form via Discord) some interactions with NPC captains and lietenants receiving his orders. Some protested politely, or seemed irritated by his orders. The Spanish squadron observed earlier by HMS Cleopatra was mentioned once. Of course, the junior officers did not wish to be accused of insubordination, and were careful in voicing their concerns.
Normally, according to my plan, the Spanish squadron in A3 would have reached Minorca in A5 in turn 5 and clashed with British ships after unloading the land troops. However, the random winds were unfavourable for their advance (1 movement point only), and the Spaniards could not proceed until turn 6.
In turn 6 then, the British vice-admiral gave the fateful orders to NPC squadron Bravo to return home, via A3. He was sending the squadron, consisting of 2 ships-of-the-line and 2 transport (hired merchant) ships right into death’s maw. The NPC commodore turned pale, then, as honour required, merely replied “Sir, all men will fulfil their duty.”
After the orders were given, intrigued by the player’s carelessness, I checked the Discord messages on his phone. Indeed, on his iPhone, the attached text messages containing logbooks and orders were visulised in a much less conspicuous way than on my Android device or on a laptop! He had simply overlooked all of them, and left puzzled by all this hints about doom and danger!
O. realised his vice-admiral character must be an unreliable drunkard, and would certainly be court-martialed upon return to Gibraltar. He still could, somewhat, defend honour by defeating the French in combat, in the East.
Indeed, in turn 4, via the frigate HMS Terpsichore (32), he had received a message from his fellow players Se. and Ji.:
TO: Vice Admiral O., Flagship HMS Royal Queen Charlotte (Minorca)
FROM: Captain Ji., HMS Defence; Captain Se., HMS Royal George (Squadron Charlie)
VIA: HMS Terpsichore (Squadron Echo)
DATE: End of Turn 3 / Start of Turn 4
SUBJECT: SQUADRON CHARLIE LOG & INTELLIGENCE REPORT
I. CURRENT STATUS (Start of Turn 4)
Location: Sea Area B5 (Strait of Sicily Approaches).
Condition: Squadron Charlie operational. Heavy storms encountered in sector B.
Disposition: HMS Royal George, HMS Defence, HMS Zealous concentrated. HMS Terpsichore detached to Minorca with this dispatch.
II. OPERATIONAL LOG
* TURN 1:
* Movement: Squadron Charlie deployed from Minorca to A6. Squadron Echo (Scout) advanced A6->B5.
* TURN 2:
* Movement: Squadron Charlie attempted to move to B5.
* Incident: Adverse winds forced the heavy line to abort and hold position in A6.
* Encounters (A6): Sighted HMS Concorde (Squadron F).
* Origin/Heading: Arrived from West (A2), proceeding East toward B5/Naples per standing orders.
* Status: No distress. Proceeding on mission.
* TURN 3:
* Movement: Squadron Charlie successfully entered B5.
* Rendezvous: Reunited with HMS Terpsichore (Echo).
* Echo Report: Terpsichore engaged and chased Barbary Pirate sloop Thorn (14) from B7 into B5. Pirate dispersed.
* Intelligence Handover: Terpsichore transferred logs obtained from scout Fairie.
III. INTELLIGENCE ASSESSMENT (CRITICAL)
Based on logs from Fairie and Terpsichore:
* Enemy Force: 4 French Frigates (Hermione, La Concorde, Courageuse, Unité) and 2 Sloops.
* Location: Sighted in B5 (Turn 2), heading East.
* Projected Target: Malta (B8) through Sicily (B6).
* Threat: High probability of enemy landing operations in Malta.
IV. STRATEGIC INTENT (Turn 4)
Squadron Charlie will immediately advance to B6 (Sicily).
* Objective: Intercept and destroy the French Frigate squadron.
* Contingency: If the enemy will enter B6 until Turn 5 again, we will fight and destroy them. If they don‘t enter B6 (Sicily), they are either stuck in B8 (Malta) due to heavy storms, or they try to sneak arround us through B7. Moving to B8 (Malta) is a no go, since it would us get stuck and would us cost at minimum 2 turns to get back to Sicily. In summary: We will stay for Turn 5 in B6. If we do not encounter any enemies in B6 after Turn 5, we will move back to B5.
Your Servants,
Cpt. Ji., Cpt. Se.
HMS Defence, HMS Royal George
The message vice-admiral O. sent in response, in turn 5, carried by HMS Terpsichore (32), comprised his logbook and the information that he would catch up with Se. and Ji, to reinforce their position at Sicily. Little did he know that this message, as we will see in part 4, would never reach its consignees.
Meanwhile in turn 6, at the border between sea spaces A3 and A5, a vicious battle took place, which the NPC commodore relates as follows in his log:
Logbook of HMS Impétueux (74 guns) and squadron Bravo, GB, turn 6
turn 6
Vice-admiral O. orders Fairie (14) and Bravo to return to Gibraltar.
Alpha sails to A6 to meet HMS Cleopatra (32) and to proceed to Sicily to support Commodore Se.
England expects every man to do his duty, and so we shall. Clearing for action. The Spanish firepower is about twice as strong ours, but our sailors Englishmen are worth 3 Spanish sailors each!
Balearean Battle (off Ibiza)
Squadron Bravo: flag HMS Impétueux (74), HMS Goliath (74), commissioned merchant ships Castor and Bellona. The latter were ordered to remain at distance, at lee, while tempting the Spanish ships out of their line formation.
Enemy Squadron: Spanish flagship Santa Ana (104), Real Carlos (112), Heroe (74) in line formation.
British flagship HMS Impétueux had the weather gauge and opened the battle by placing a broadside into the Spanish flag’s bow, fire broke out. Then:
Santa Ana fired a broadside into HMS Impétueux, causing fire and a leak.
HMS Impétueux fired at Santa Ana, causing more fire!
Real Carlos fired at HMS Impétueux, with little effect.
Santa Ana came alongside HMS Goliath,
Santa Ana, engaged by HMS Goliath, firing broadsides at close range at each other. HMS Goliath prevented the Spanish attempt to board her.
Real Carlos took Santa Anas place alongside HMS Goliath, causing another mutual exchange of capital broadsides. Again, HMS Goliath prevented the Spanish attempt to board her, but the ships’ riggings got severely entangled.
Bellona fired her weak guns at Heroe, with no effect.
Castor fired her equally weak guns at Heroe, causing a mast to break!
Heroe fired at Castor.
Real Carlos and HMS Giliath exchanged another couple of close range broadsides.
HMS Goliath was sinking, dragging Real Carlos with her. Only at the last moment, the rigging snapped, and Real Carlos popped up to its natural position again. She must have taken quite some water through her gun ports.
Bellona wisely fled, after Heroe had gracefully not fired at her in retaliation.
Santa Ana meanwhile had stopped emitting clouds of smoke, and her crew seemed to ready to battle again.
HMS Impétueux fired at Santa Ana, alas with little effect, and veered to leave the lost battle.
Santa Ana fired a broadside at HMS Impétueux, breaking a mast.
The heroic merchant ship Castor, trapped between three menacing ships-of-the line, struck her flag.











Read on, next time, about an awful lot of bloody action in the central Mediterranean!


























